Shader "Level4/Transparent/AlphaTest_2Sides" {
	Properties {
		_MainTex ("Base (RGB)", 2D) = "white" {}
		_Color("Tint",color) = (1,1,1,1)
	}
	SubShader {
		//Tags {"Queue"="Transparent" "RenderType"="Transparent"}
		LOD 200
		Cull Off
		
		CGPROGRAM
		#pragma surface surf Lambert alpha

		sampler2D _MainTex;
		float4 _Color;

		struct Input {
			float2 uv_MainTex;
		};

		void surf (Input IN, inout SurfaceOutput o) {
			float4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
			o.Albedo = c.rgb;
			o.Alpha = c.a;
		}
		ENDCG
	}
	FallBack "Diffuse"
}
